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  1. Rules
  2. Indoor Volleyball Rules
  3. Interruptions and Delays
Chapter 5

Interruptions and Delays

Timeouts, substitutions, game delays, and exceptional interruptions

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Regular Game Interruptions

The only regular interruptions are timeouts and substitutions. Everything else such as injuries, external interference, equipment issues falls under exceptional interruptions.

Each team may request a maximum of two timeouts and six substitutions per set.

Who Can Request Interruptions

Only these people can request timeouts or substitutions:

  • The coach
  • The assistant coach (if coach is absent)
  • The game captain (if no coach or assistant is available)

Timeouts

Requesting a Timeout

Request a timeout when the ball is out of play, before the whistle for service. All timeouts last 30 seconds.

In professional play, teams use a buzzer then hand signal. In recreational leagues, just catch the referee's attention with the "T" hand signal.

During Timeouts

Players on the court must go to the free zone near their bench. Players not in the game can warm up without balls in the warm-up area.

Note

You can request a timeout and a substitution back-to-back in the same interruption. But you can't request two substitutions in a row without a completed rally between them (unless it's for injury or ejection).


Substitutions

A substitution swaps a player on the court with one on the bench. Libero replacements are different - they're covered in the Libero chapter.

Substitution Limits

Each team gets six substitutions per set. A starting player can leave once and re-enter once, but only to their original position. A substitute can only replace one specific starter.

Here's how it works:

Player TypeCan LeaveCan Re-enterRestrictions
StarterOnce per setOnce per setSame position only
SubstituteOnce per setOnce per setOnly for the same starter

Example: If Player A (starter) subs out for Player B (substitute), only Player A can replace Player B later. Player B can't sub in for anyone else.

Substitution Procedure

  1. Substitute enters the substitution zone, ready to play
  2. Scorer or referee acknowledges the request
  3. Players swap: the sub enters, the replaced player exits
  4. No hand signal needed from the coach (unless it's for injury or before the set starts)

Substitution Timing

The substitute must be ready in the zone when requesting. If they're not ready, the substitution is denied and the team gets a delay sanction.

Multiple Substitutions

Want to sub multiple players at once? All substitutes must enter the zone at the same time. They swap one pair at a time, in sequence.

Exceptional Substitution

If a player gets injured, sick, ejected, or disqualified and can't be legally substituted, the team can make an exceptional substitution. This lets any player not on the court (except Liberos or their replacement players) sub in for the affected player.

Exceptional substitutions don't count against the six-sub limit, but they're recorded on the score sheet. The injured/ejected player can't re-enter the match.

Illegal Substitution

A substitution is illegal if it:

  • Exceeds the six-sub limit
  • Involves an unregistered player
  • Breaks the starter/substitute pairing rules

Illegal Sub Penalty

If an illegal substitution is discovered after play resumes: the team loses a point and serve, the sub must be corrected, and any points scored since the illegal sub are cancelled.


Game Delays

A delay is anything that holds up the game. This includes:

  • Taking too long with timeouts or substitutions
  • Prolonging interruptions after being told to resume
  • Requesting illegal substitutions
  • Repeating improper requests
  • Any team member stalling

Delay Sanctions

First delay in the match (by any team member): Delay Warning. No penalty, just a warning.

Second and subsequent delays (by any team member): Delay Penalty. Point and serve to the opponent.

Delay sanctions stick for the entire match. Once your team has a warning, every delay after that (by anyone on your team) is a penalty.

OccurrenceSanctionConsequence
First delayWarningNone (just recorded)
Second+ delayPenaltyPoint and serve to opponent

Note

Delay sanctions apply to the team, not individuals. If the coach causes the first delay and a player causes the second, the second is still a penalty.


Improper Requests

An improper request is asking for something you can't have:

  • Requesting during a rally or after the service whistle
  • Request from someone not authorized (random player, not captain/coach)
  • Asking for a second substitution in the same interruption
  • Requesting after you've used all your timeouts or subs

First improper request that doesn't affect the game: rejected, recorded, no penalty.

Any further improper request: treated as a delay.


Exceptional Game Interruptions

Injury or Illness

If a serious injury happens during play, the referee stops the game immediately and allows medical staff onto the court. The rally is replayed.

An injured player who can't be substituted legally or exceptionally gets 3 minutes of recovery time, but only once per player per match. If they can't continue after that, the team is declared incomplete.

External Interference

If something outside the game disrupts play (lights go out, object on court, etc.), the referee stops play and the rally is replayed.

Prolonged Interruptions

If the match gets interrupted (power outage, facility issue, etc.):

Interruption under 4 hours total:

  • Same court: Continue from where you stopped, same score, same players, same positions
  • Different court: Replay the interrupted set with the same lineups; completed sets keep their scores

Interruption over 4 hours: The entire match is replayed.


Intervals Between Sets

All intervals between sets last 3 minutes. During this time, teams change sides and coaches submit new lineups.

The interval between the second and third set can be extended to 10 minutes for broadcasts or event needs.

Changing Courts

Teams switch sides after every set, except in the deciding 5th set.

In the 5th set, teams change sides when the leading team reaches 8 points. Player positions stay the same; just the court sides swap.

If the change doesn't happen at 8 points, it happens as soon as someone notices. The score stays the same.