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  1. Rules
  2. Indoor Volleyball Rules
  3. Playing Format
Chapter 3

Playing Format

Scoring system, player positions, rotation rules, and match structure

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Scoring

Volleyball uses rally scoring. Every rally ends with a point, regardless of who served.

A team scores when:

  • The ball lands on the opponent's court
  • The opponent commits a fault
  • The opponent receives a penalty

Faults

A fault is any action that breaks the rules. When you fault:

  • The other team gets a point
  • The other team gets serve (if they didn't have it)

If faults happen back-to-back, only the first one counts. If both teams fault at the exact same moment, it's a double fault and the rally replays.

Rally

A Rally is a sequence of playing actions that starts with a serve and ends when the ball is out of play.

A Completed Rally is a sequence of playing actions which ends with a point.


Winning Sets and Matches

Sets

Win a set by reaching 25 points with at least a 2-point lead. Tied at 24-24? Keep playing until someone leads by 2 (26-24, 27-25, 30-28, etc.).

Matches

Matches are best of five sets. First team to win three sets takes the match.

If it goes to a deciding 5th set, that set is played to 15 points (still need a 2-point lead). Teams also switch sides at 8 points.

Forfeits

SituationResult
Team refuses to play0-3 loss (0-25 each set)
Team doesn't show up0-3 loss
Team can't field 6 playersLoses the set/match; opponent gets needed points

Note

In rec leagues, forfeits often work differently. Many leagues allow playing with 5 or even 4 players with adjusted rules. Check your league's policies.


Pre-Match

The Coin Toss

Before the match, captains meet the referee for a coin toss. The winner picks one:

  • Serve or receive first, OR
  • Which side of the court

The loser gets whatever's left. A new toss happens before a 5th set.

In rec leagues, usually will do a rally so one team tosses the ball to the other to start then whoever wins the rally gets to serve first or choose their preference.

Warm-Up

Teams share the net for warm-up:

  • 6 minutes if they had court time before
  • 10 minutes if they didn't

Either captain can request separate warm-ups instead: 3 or 5 minutes each, one team at a time. The team serving first warms up first.


The Six Positions

At the moment of serve, every player (except the server) must be in their correct position on their side of the court.

PositionZoneCommon Name
1Back RightRight Back / Server
2Front RightRight Side / Opposite
3Front CenterMiddle
4Front LeftOutside / Left
5Back LeftLeft Back
6Back CenterMiddle Back

Note

Front row: Positions 2, 3, 4 (near the net) Back row: Positions 1, 5, 6 (near the end line)


Positional Rules

At the moment the server contacts the ball, players must maintain two alignments:

Front-to-Back Alignment

Each back-row player must have at least part of one foot further from the center line than the front foot of their corresponding front-row player.

The pairs:

  • Position 1 (back right) stays behind Position 2 (front right)
  • Position 6 (back center) stays behind Position 3 (front center)
  • Position 5 (back left) stays behind Position 4 (front left)

Side-to-Side Alignment

Right-side players must have at least part of one foot closer to the right sideline than center players. Left-side players must be closer to the left sideline than center players.

In the front row: Position 2 is right of 3, Position 4 is left of 3. In the back row: Position 1 is right of 6, Position 5 is left of 6.

How Position Is Determined

Position is based on where your feet touch the floor at serve contact. Overlap happens at the feet, not the body. After the serve, move wherever you want.

This is why teams "stack" or "bunch up" before serves. They're staying legal while getting ready to move to their actual playing positions. This is usually determined by the type of rotation the team runs, like 5-1, 6-2, 4-2, etc.

Positional Faults

If any player is out of position when the server contacts the ball, it's a positional fault.

Consequences:

  • Opponent scores a point
  • Opponent gets serve
  • Players fix their positions

If the server faults at the same moment (foot fault, bad toss), the serving fault counts first. If the serve goes out after contact, the positional fault counts instead.


Rotation

When You Rotate

When the receiving team wins a rally, they:

  1. Score a point
  2. Gain the serve
  3. Rotate one position clockwise
  4. Then serve

The serving team doesn't rotate when they win a rally. Same server goes again.

The Rotation Pattern

Everyone shifts one spot clockwise:

  • Position 2 → Position 1 (becomes server)
  • Position 1 → Position 6
  • Position 6 → Position 5
  • Position 5 → Position 4
  • Position 4 → Position 3
  • Position 3 → Position 2

Service Order

Your starting lineup locks in your rotation order for the entire set. The service order follows this rotation. Whoever is in position 1 serves.

Rotational Faults

A rotational fault happens when the wrong player serves.

Consequences:

  • Opponent scores a point
  • Opponent gets serve
  • Fix the rotation order
  • All points scored since the error are cancelled

Point Cancellation

If you serve out of order and score 3 points before anyone notices, you lose all 3 when the error is caught. The opponent keeps their points.

The scorer watches for this and will buzz to stop play when they spot it.


Starting Lineups

Before each set, the coach submits a lineup sheet showing who starts where.

The starting lineup sets your rotation order for the set. Players not starting are substitutes (except Liberos, who work differently).

Lineup Mistakes

When CaughtWhat Happens
Before the set startsFix it, no penalty
After play beginsFix it, opponent keeps their points and gets a point plus serve

If a player on court isn't on the lineup sheet at all, it gets worse. The team loses all points scored since that player entered.

Learn rotation strategies and offensive systems (5-1, 6-2, 4-2)