Volleyball Glossary

The words you hear from the first practice, when listening to the announcers during a match, and references when talking about the game

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Ace

A serve that scores the point by itself. The ball lands in and nobody touches it, or the other team passes it so far off the court that nobody can keep the rally going. People sometimes nickname a team's best player the ace. On the stat sheet, the word means the serve.

Approach

The steps a hitter takes to build speed and jump into the attack. A right-handed hitter usually finishes left, right, left. That can be three steps, or four if they add a step for more speed. The last two steps turn the run into a jump, so you meet the ball high instead of floating into the net. Left-handed hitters mirror the pattern and finish right, left, right.

Assist

The last touch by a teammate before a kill. Almost every assist is a set. If the hitter does not score, nobody gets an assist, even if the set was perfect. The passer and the digger do not get one either. In a 5-1, one setter takes every second ball, so their assist total shows how often the pass was good and the hitters scored.

Attack

Any try to score by sending the ball over the net, other than the serve. A hard spike, a roll shot, a tip, and a setter dump are all attacks. The stat crew records the swing whether it scores, gets dug, or goes out. The usual offensive order is pass, set, attack. When the attack wins the rally right away, it is also a kill.

Attack Line

The line 3 meters (about 10 feet) from the net on each side of the court. It splits the court into a front zone and a back zone. Front-row players can attack from anywhere. A back-row player who attacks a ball that is completely above the top of the net has to jump from behind this line. Landing in front after the hit is fine. The same idea is used in FIVB, NCAA, and high school play.

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Dig

The first touch on the other team's attack. A pass is the first touch on a serve. The technique is similar, usually a forearm platform, sometimes a one-arm reach or a dive, but a dig gives you less time because the ball is coming harder and from closer. A dig to the setter lets you run your offense. A dig that only stays in play still keeps the rally alive.

Dink

A soft fingertip shot over, around, or off the top of the block. It is the same family as a tip. You use it when the blockers jump early and the defenders are standing deep, so the open floor is the short space behind the block. Beach announcers say dink a lot. Indoor coaches usually just say tip.

Dive

A defensive play where both feet leave the floor, you reach for a ball you cannot play standing up, and you land on your chest or side. You use it when the ball is too far for a normal dig. If you get it up, your team still has the rest of its contacts.

Double Contact

The ball hits you twice in a row, or leaves your hands in two separate motions, on one play. On your team's first contact, a serve receive or a dig, a double hit is allowed if it is one try to play the ball. On the second or third contact, especially a set, the referee expects one clean touch. A ball that visibly rests in your hands is a carry, which is a different call.

Dump

The setter's own attack on the second contact. You show a set, wait for the blockers to move with your hitters, then tip, push, or one-hand the ball into the open space. A front-row setter can dump a ball that is completely above the net. A back-row setter can only attack a ball that is partly below the top of the net, unless they jump from behind the attack line. That is the same rule as any other back-row attack.

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Pancake

A last-chance dig. You slide your hand flat on the floor, palm down, and the ball bounces off the back of your hand instead of the court. It counts as a legal touch. You use it when you cannot get your platform under the ball. If the pancake is your team's first contact, you still have two hits left.

Pass

Sending the ball to a teammate, usually on the first contact. On a serve, the pass should go to the setter, a few feet off the net near the middle of the court. Many coaches grade that pass from 0 to 3. A 3 reaches the target and lets the setter use every hitter. A 2 is playable but takes some options away. A 1 is a scramble. A 0 cannot be played. Some gyms use 0 to 4 instead, so ask which scale your coach means.

Pepper

A partner warm-up that cycles through dig, set, and hit. You face each other and keep the sequence going so your hands, timing, and ball control wake up before practice or a match. The hits stay controlled. The point is touch, not a kill.

Pipe

A set to a back-row hitter attacking from the middle of the back court, which coaches call zone 6. The hitter comes in behind the front-row players, so the block often sees the ball late. The setter is usually facing the net and setting forward, into the middle. A back set goes behind the setter, which is a different play. The hitter still has to jump from behind the attack line.

Platform

The flat surface you make by putting your forearms together to pass or dig. Lock your hands, straighten your arms, and show that surface before the ball arrives. You aim by changing the angle of your arms and the height of your legs. Swinging at the ball sends it off target.

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Rally

One play, from the moment the server contacts the ball until the whistle or the ball hits the floor. Under rally scoring, which has been the standard since 1999, every rally gives one team a point. That is true of a one-touch ace and of a long rally full of digs.

Rally Scoring

A point on every rally, no matter which team served. FIVB switched to it in 1999 so matches would have a more predictable length, and the NCAA followed. You still play to 25, win by two, with a fifth set to 15 indoors. Before that, only the serving team could score. If the receiving team won the rally, they got the serve back and no point. That was side-out scoring, and a set could go on for a long time.

Roll Shot

An off-speed attack with topspin. You swing, but you do not snap as hard as you would on a spike. The ball clears the block, dips, and lands in open court. It has more pace than a tip. A tip is mostly fingertips and almost no arm speed. A roll still looks like a swing, which is why a defender waiting on a hard hit is often a step late.

Roof

Gym slang for a stuff block. The ball hits the block and drops straight down on the hitter's side of the net. On the stat sheet it is still a block. On the floor it is the play that usually gets the loudest reaction, because the hitter did the work and the point ended at the tape.

Rotation

The clockwise move your team makes before you serve, after you win a rally on the other team's serve. Everyone shifts one spot. The player in the front right becomes the server. Everyone else moves with them: back right to back middle, back middle to back left, back left to front left, front left to front middle, and front middle to front right. You only have to be in that order when the serve is contacted. After contact, you move to your playing spots. Your rotation is the spot you occupy at the serve. Your position is your job: setter, libero, outside hitter, and so on. The spot changes. The job stays.

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Serve

The first contact of every rally, hit from behind the end line. Nobody else can help you with it. Common types are a float, a jump float, a standing topspin serve, a jump topspin serve, and an underhand serve. All of them are legal under FIVB, NCAA, and high school rules if you are behind the line when you contact the ball, and inside the service zone.

Serve Receive

The formation your team uses to pass the other team's serve, and the pass itself. A pass to the setter's target lets you run quick sets, pipes, and high sets. A poor one turns the rally into a scramble. Most teams use two or three passers, depending on the rotation and who they are hiding from the server.

Service Error

A serve that never starts a live rally. The ball goes into the net, lands out, hits the antenna, or you foot-fault. A rotation fault on the serve ends the rally the same way and gives the other team the point. Aces and errors belong in the same conversation. If the misses give away more points than the tough serves take, the coach will usually ask for a simpler serve.

Set

The touch that puts the ball where a hitter can attack it. It is usually the second contact, and usually with the fingertips. A bump set still counts when the pass is too ugly for hands. A good set is a comfortable height above the net, far enough off the net for the hitter to swing, and in line with their approach. The word set also means one game inside a match, the race to 25.

Shank

A pass that misses so badly that no teammate can play it. Into the stands, into the net, or off the court. It usually comes from late feet, a platform that is angled the wrong way, or contact on the edge of the arm. On a serve, the scorekeeper records a reception error, and the server gets an ace.

Side-Out

Winning the rally while your team is receiving. You score the point, you rotate, and you serve next. Under the old side-out scoring system you only got the serve, not a point. Coaches still say side-out for that play, and for the offense you run off serve receive, even though every rally is worth a point now.

Slide

A middle attack behind the setter. The hitter runs sideways along the net and jumps off one foot as the setter back-sets the ball. A regular quick is in front of the setter, with a two-foot jump straight up. The slide goes the other way, so a middle blocker who jumped with the quick is often still coming down when the hitter swings.

Spike

A hard swing that sends the ball down into the other court. You approach, jump, and contact the ball above the net. In the gym, spike and hit mean that swing. On the stat sheet, the swing is an attack. It becomes a kill only if it scores. At the top levels, spikes often leave the hand somewhere around 50 to 80 miles per hour, depending on the player.

Sprawl

A long, low reach where you push forward and slide on your torso without a full jump. You use it for balls a few steps away, often in the front half of the court, when a normal dig will not get there and a full dive is more than you need.

Stuff

A block that scores the point right away. The ball goes straight down on the attacker's side and never comes back to the blocking team. If one blocker touches it, that player gets a block solo. If two or more touch it, each one gets a block assist. In the gym, people also call this a roof.

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